This is a base-mesh I based off of Ryan Ottley's Version of Peter Parker that I was working on back in 2019. It was sculpted in Zbrush Core, the retopologised in 3DS Max, unwrapped, then the details were sculpted in Zbrush Core, textured in Substance Painter, and then finally rendered in 3DS Max using a combination of both RedShift and Arnold.
Turn Around
Wireframe